roblox region3int16
roblox region3int16 isn't exactly the kind of thing you run into during your first week of making a "kill part" or a basic UI, but once you start messing with the more advanced side of the engine—specifically terrain—it becomes a name you'll see a lot. If you've ever tried to script a system that digs holes in the ground, builds mountains procedurally, or just reads what kind of material is at a specific spot, you've probably hit a wall with standard Region3 values and realized the engine expects something a bit more specific. ...